Thursday, July 25, 2019
Full-Day Workshops:
Click + to toggle between workshops below:
Get in the Game: Virtual Reality Surgical Skills Training (Full Day Workshop)
Dan Hermansen
Time: 8:00am-5:00pm
Cost: $360 Member // $415 Non-Member
Max Attendance: TBD
CEU’s: 0.8 Art
Workshop Level: Intermediate
Want to know more about VR but don’t know how to get started? Virtual reality offers unique opportunities for Medical Illustrators to create immersive training environments where complex surgical skills and procedures can be learned and practiced without risk to patients or expensive cadavers or sawbones models. In this workshop we will discuss:
- Experiential Training
- Remote Team Conferencing through multiplayer scenarios
- Movement Tracking and other assessment metrics
- The future ofvirtual reality technologies in the medical industry.
We will also cover tips and tricks for optimizing 3D models for use in the Unity game engine. Bring your own 3D models to optimize and experience in VR!
[Keywords for this workshop: VR, Virtual Reality, Team Training, Maya, Unity, PiXYZ, Experiential, Multiplayer, Analytics, Surgery]
Dan Hermansen graduated from the Department of Art as Applied to Medicine at The Johns Hopkins School of Medicine in 2017. He was the first medical illustrator employed by Osso VR and now leads to TechArt team in creating surgical simulations for medical device companies and residency programs. Dan currently lives in St George, UT with his beautiful wife, daughter, and new baby boy!
Intermediate Zbrush Workflow Techniques for Organic Sculpting (Full Day Workshop)
Jeremy Miller
Time: 8:00am-5:00pm
Cost: $360 Member // $415 Non-Member
Max Attendance: 20
CEU’s: 0.8 Art
Workshop Level: Intermediate
Prerequisites: It is highly recommended that participants are familiar with the Zbrush user interface and basic tools as well as have some introductory sculpting experience.
The overall goal of this workshop is to educate participants on each stage of an in-depth, step-by-step, organic sculpting workflow within Zbrush. Topics being covered include initial mesh development, retopology, high-poly sculpting techniques, polypainting, UV unwrapping and exporting an array of texture maps. This demonstration will expose attendees to the vast toolset within Zbrush, present clever tips/tricks to further optimize production time, and provide the artist with a better understanding of options available to complete their task.
[Keywords for this workshop: Pixologic, ZBrush, Sculpting, Modeling, Anatomy, 3D]
Jeremy Miller is the Art Director and a 3D Medical Generalist at Ghost Productions, Inc. in Minneapolis, Minnesota. With a strong passion for look development and a healthy attention to detail, Jeremy strives to amplify the level of beauty in all manner of medical art media to make the work as compelling visually as it is informative/educational. He received his BFA in Biomedical Art from the Cleveland Institute of Art.
Thursday, July 25, 2019
Half-Day Workshops:
Click + to toggle between workshops below:
I Can't Believe It's Not Coding! (Half-Day Workshop)
Sam Bond
Time: 8:00am-Noon
Cost: $260 Member // $315 Non-Member
Max Attendance: 20
CEU’s: 0.4 Art
Workshop Level: Entry
Interactivity in biomedical education has never been more important and free programs like the Unity game engine can make interactive development painless and fast. However, many medical illustrators have no time to learn complex programming languages, and creating interactive platforms can seem daunting at best and impossible at worst! In this four-hour workshop, attendees will go on a fun and active journey through the Unity interface, getting an introduction to some of Unity’s most powerful tools and open-source assets by developing an interactive program along with the instructor. By the end of the session, learners will be able to create interactive desktop or web-based applications with rotating/moveable 3D models, user interface assets to toggle transparency/visibility of assets, and basic animations to make the app stand out – without a single line of code!
[Keywords for this workshop: Interactive, Unity, Apps, Design, Games, Open source, UI/UX, Web]
Sam Bond, MS,CMI, is a Clinical Assistant Professor at the University of Illinois at Chicago Biomedical Visualization (BVIS) Graduate Program, and has been teaching Unity to budding medical illustrators for three years. Both a Certified Medical Illustrator and a Unity Certified Developer, Sam is passionate about medical interactive applications and game-based learning theories. In her copious free time, she is also directing the new BVIS undergraduate minor in Life Science Visualization at UIC, as well as pursuing a PhD in Rehabilitation Sciences.
Advanced Mixed Media Techniques in Adobe CC (PS + AI) (Half-Day Workshop) (WORKSHOP FULL)
Jennifer E. Fairman
Time: 1:00pm – 5:00pm
Cost: $260 Member // $315 Non-Member
Max Attendance: 20 (Workshop full – please contact jellis@amrms.com to join the wait list)
CEU’s: 0.4 Art
Workshop Level: Intermediate
Prerequisites: Familiarity with the Adobe CC Photoshop and Illustrator workspaces
In this workshop, participants will practice various techniques that use mixed media approach of advanced Photoshop and Illustrator toolsets (with a few other peripheral applications in the Adobe CC Suite) while maintaining a clean traditional look and feel in their rendering. Participants will be presented with various digital illustration techniques: filters and effects to capture surface texture and grain, 3dimensional effects on small structures, 3D techniques, using masks and blending modes, layer modes, smart objects, color modulation and adjustments, transparency vs. translucency, atmospheric effects, watercolor and other traditional techniques, traditional sketch integration, traditional style brushes, creating photo sketches, and skin textures. Participants are encouraged to bring sketches and digital files they would like to work on and to bring any questions regarding current or prospective projects.
[Keywords for this workshop: Adobe CC, Photoshop, Illustrator, Digital Illustration, Techniques, Workflow, Mixed Media, 3D]
Jennifer “Jeni” Fairman is the Founder of Fairman Studios and an Associate Professor at the Johns Hopkins University School of Medicine in Art as Applied to Medicine. Jeni brings over 20 years of experience as an effective visual problem-solver for her clients, colleagues and students. She specializes in medical and scientific illustration for publication and patient education, 2D animation, web & interactive design, graphic design and small business practices. Her creativity thrives when challenged by clients with new concepts, leading to her mixed media approach in her work. Her contributions are highly recognized by the AMI, GNSI, Illustrators Club of DC, The National Science Foundation, Smithsonian Women’s Committee, James Smithson Society, and the Vesalius Trust. Jeni received a BS in Biological Sciences and a BA in Studio Art while minoring in German language from the University of Maryland. She also received her MA in Medical and Biological Illustration from the Johns Hopkins University School of Medicine. She most recently graduated with her Master of Professional Studies in the Business of Art and Design from the Maryland Institute College of Art (MICA). Jeni served on the Board of Governors of the Association of Medical Illustrators, and completed 4 terms as a Board Member to the Vesalius Trust where she is currently an advisor Jeni is the 1999 recipient of the Trust’s prestigious Inez Demonet Award. She is also a Fellow of the AMI and received its Outstanding Achievement Award. Most recently, Jeni was named the Ratcliffe Foundation’s top grant winner of MICA’s 3rd Annual UP/Start Venture Competition.