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Techniques Showcase
Location: Johns Hopkins University School of Medicine, Armstrong Building
Friday, July 22, 2011, 1:30 p.m. - 4:15 p.m.
Centennial Exhibit "A Century of Teaching Excellence in Medical Illustration"
Location: Johns Hopkins University School of Medicine, Turner Concourse
12:30 p.m. - 4:45 p.m.
An exhibit of over 250 works of medical illustration and animation is on display this summer to commemorate the 100th anniversary of the beginning of the Department of Art as Applied to Medicine at Johns Hopkins. This exhibit is in the Turner Building, Concourse level, accessible from the Rutland Avenue entrance. It is 3 blocks from the Armstrong Building. There is a guard station at the entrance to Turner, located at 720 Rutland Avenue, 21287 (see map, back cover). Your time on the Hopkins medical campus provides an opportunity to see hundreds of the graduates' work collected for the first time - from the exquisite pen and ink embryos of James Didusch for the Carnegie Institute of Embryology, to neurological masterworks of Dorcas Padget for Dr. Walter Dandy, and cardiac surgery innovations depicted in carbon-dust by Leon Schlossberg, to astonishing animations created by recent graduates depicting the dynamics of cellular and molecular interactions. The exhibit demonstrates the pioneering and enduring roles of medical illustrators trained at Johns Hopkins. Original Brödel illustrations are also on display, including work never seen outside our department.
Steps to a Likeness
Perrin Sparks
Johns Hopkins University School of Medicine
Armstrong Building
Perri will demonstrate with a live model, the development of a portrait in pastel on paper.


Perrin Sparks is a graduate of the Hopkins program. After 15 years working as a surgical illustrator in a variety of medical schools, Perri served as Director of the medical school art department and was on the faculty of the graduate program at UT Southwestern in Dallas, Texas. In 2005, Perri and her husband Larry moved to their lakeside home and studio on Quadra Island, in British Columbia, Canada. Perri's art has appeared in The Artist's Magazine, The Pastel Journal, and International Artist and she worked closely with Prismacolor in the development of a new line of soft pastels. One of her images has been used in the packaging and promotion of this product introduced last year. Her two video's "Steps to a Likeness-Pastel' and "Steps to a Likeness-Oil" were featured in the 2005 summer issue of the North Light Book Club. The recent uncrating of her etching press has renewed her interest in intaglio etching and she has been focusing on a new series, 'birds of prey'. Examples of her artwork can be found on her website, www.perrinsparks.com.

The Fine Art of Silverpoint Drawing
Gerald Hodge and Melinda Hodge
Johns Hopkins University School of Medicine
Armstrong Building


Silverpoint is a technique dating back to the early Renaissance in which a silver wire was used to make detailed drawings. One of the advantages of using silver wire is that the wire can be sharpened to a much finer point than can graphite and rarely needs to be sharpened. Drawing surfaces must be either clay-coated or specially painted as the silver will not make marks on most papers. Silverpoint drawings, at their best, have a light, delicate appearance, and with age will tarnish to a beautiful warm gray color. If a darker or more "contrasty" effect is desired, carbon dust or graphite can be added.

Gerald (Jerry) Hodge received his BFA degree in painting from the University of Colorado and did his graduate work in medical art at the Johns Hopkins University. He is a Professor Emeritus of Art at the School of Art, University of Michigan. He has presented many art technique workshops for the AMI and GNSI. Jerry is one of 7 members of the Trompe L'Oeil Society of Artists. For about 18 years he taught workshops at the Scottsdale Artists' School in Scottsdale, AZ where he specialized in tropme l'oeil painting and various techniques such as silverpoint drawing.


Melinda Hodge received her BA degree in Parks and Recreation at Michigan State University, an MA degree in art education from the University of New Mexico, and an MFA degree in jewelry and metalsmithing from the University of Southern Illinois University. She is a Professor of Art at Lock Haven University in Lock Haven, Pennsylvania where she teaches metalsmithing, drawing, fashion design, fabric design, art education, and art history. She is a member of the Guild of Natural Science Illustrators and has presented workshops for the Guild in colored pencil and silverpoint drawing.

The Art of the Perfect Watercolor Wash
John Cody
Johns Hopkins University School of Medicine
Armstrong Building


John will demonstrate how a perfectly graded, light to dark, watercolor wash can be applied to a 22 x 30 in. piece of Arches 300 weight cold pressed paper. John's method is possibly the only way the objective of a continuously graded value can be accomplished in watercolor.

Except for majoring in art (and biology) in high school, John had no formal art training until his two years of study at Hopkins' Art as Applied to Medicine program beginning in 1947. After leaving Hopkins, he had a 6 month-long job in the jungles of Trinidad as a staff artist for the famous deep-sea bathyspherist and author, William Beebe. Following the Beebe expedition, John worked doing medical art for roughly 5 years at the University of Arkansas Medical Center until he finally enrolled as a medical student there. He received his M.D. and originally intended to follow in Frank Netter's footsteps as an M.D. and medical artist-instead he opted for psychiatry. Throughout his career as a psychiatrist and up to today, John continues to use watercolors to depict moths, creatures he has loved since childhood. He doesn't deny he missed much by not having fundamental art training, but it was also an advantage. "What, by dint of persistent struggles, one discovers for himself is a bedrock solid and can be built upon."

Biocommunicrafters
Karen Bucher, David Cheney, Beth Croce, Michelle Davis, Jennifer Fairman, Jill Gregory, Carolyn Holmes, Kellie Holoski, Wendy Beth Jackelow, David Killpack, Anneliese Lilienthal, Lori Messenger, Tim Phelps, Maya Shoemaker.
Johns Hopkins University School of Medicine
Armstrong Building
Various biocommunicrafters will display and demonstrate their favorite craft techniques centered around biology, nature, and medicine. Techniques include sewing, crocheting, and knitting; jewelry techniques such as silversmithing, enameling, and glass beadmaking; and sculpture, flame painting, and anatomical LEGO© sculptures.


There's tons of biocommunicrafting going on, so take a break and learn a new stress-relieving and inspiring new skill:

Karen Bucher will be teaching basic knitting and how to work with patterns. She has also been experimenting with working anatomical patterns of her creation into pieces. She will do a computer demo of how to make a pattern. She creates wearables with her own designs: cardigans with anatomical hearts and scarves with vertebrae patterns.
David Cheney will show and tell his amazing polymer clay sculptures.
Beth Croce will share how she creates her own line of anatomical jewelry working in wax for precious metal casting. Her works include anatomically correct heart pendants, silver uterus and pearl ovary pendants, and inner ear cuff-links.
Michelle Davis will be showing off original pieces of anatomical jewelry (in a variety of materials) printed by Shapeways, an online 3D printing company, and talking about the process.
Jeni Fairman will share wearable jewels from her project, "Exploring Flora and Fauna" with found objects and natural materials such as cicadas, twigs, and flowers from outdoor explorations of Charm City. Example techniques will include picture bezels with miniature paintings, casting, electroforming, enamels and foils.
Jill Gregory will be knitting a scarf that incorporates a DNA helix into the pattern.
Carolyn Holmes will be demonstrating the use of a 4-Harness loom, playing with variations in pattern, texture and color. She is interested in creating fabrics and art by weaving with natural fibers and incorporating found objects from nature.
Kellie Holoski - Kellie will be crocheting a mini coral reef using hyperbolic crochet techniques, which she plans to demo. She will also supply information on the worldwide crocheted coral reef project.
Wendy Beth Jackelow will demo crochet techniques
Anneliese Lilienthal master of the sewing machine, will be showing off her amazing handcrafted fashions
Lori Messenger will talk about silversmithing, enameling, and glass beadmaking.
Tim Phelps will be demonstrating the Art of Hot Rod Flame Painting with sign painter's enamel and script liner brushes and describing the process with examples of small scale diecast cars, wooden birdhouses and sharing examples of Fire-Inspired Wildlife Artwork showing up on his Cafe Press website.
Maya Shoemaker with David Killpack will be sharing pieces and concept sketches from her upcoming LEGO© Anatomical sculpture project. She is collaborating with Clint Shoemaker and Dave Killpack, and when completed, she hopes to show the exhibit at various galleries and children's hospitals.
A Practical Game Design Method Using Learning Objectives and Core Concepts
Nathaniel (Nick) Klein, MS
Johns Hopkins University School of Medicine
Armstrong Building
Great game design is the single most important aspect of creating effective game experiences that captivate the learner while imparting knowledge or influence. Finding the right balance between teaching and entertaining is not only a challenge, but also the difference between success and failure with educational games. With this highly adaptable method, creating a balanced, engaging, and effective educational game begins with a 'core concept' that is derived directly from learning objectives. It is then elaborated upon, and broken down into 4 identifiable elements, which provide you with the canvas you need to create a fun, balanced, and meaningful experience.


Nick Klein has been developing educational interactive media, games, and animation since 2002, and is currently the medical illustrator for the Medical College of Georgia at Georgia Health Sciences University, and the Director of Innovation and Partner at iSO-FORM, LLC. Nick received his BA in biological/pre-Medical Illustration from Iowa State University and his MS in medical illustration from the Medical College of Georgia. Before beginning his formal training as a medical illustrator, Nick earned experience points by traveling extensively while serving in the armed forces. Nick is a professional member of the Association of Medical Illustrators and the International Game Developers Association, and the Georgia Game Developers Association. Nick is also a registered Apple Developer, dog owner, fish tank enthusiast, and Level 17 Berzerker (but expects to be leveling up soon).

ZBrush: A Digital Sculpting Tool with Unlimited Possibilities
Paul Gaboury
Johns Hopkins University School of Medicine
Armstrong Building
ZBrush is a digital sculpting application that allows unparallel freedom to create with out technical borders. With ZBrush being a tool of choice for creating 3D anatomy Illustrations. Paul will be sharing the various techniques used today by leading artists to create anatomy pieces with the various tools found with in ZBrush. He will be giving detailed demonstrations on the popular ZBrush tools, ZSpheres, Shadowbox, Clipping Brushes, Spotlight and so much more. He will also showcase how quickly you can render with the new BPR render system that was released with ZBrush 4.


Paul Gaboury is Pixologic's 3D Application Engineer who works with several studios such as Legacy Effects, Disney Animation, Bad Robot, Pixar Animation, etc on enhancing their digital sculpting pipeline using the leading industry application ZBrush. He is also involved with the development of ZBrush and working with artists around the world offering support. As part of the Pixologic team Paul will travel to various studios and schools giving demos on ZBrush to highlight the various new tools in ZBrush. Paul graduated with a BFA from Bowling Green State University and was an extension student at Gnomon School of Visual Effects.

Medical Animation applications using Cinema 4D's Soft Body Dynamic
Nobles Green II
Johns Hopkins University School of Medicine
Armstrong Building
MAXON Cinema 4D's new Soft Body Dynamics is among the most effective and versatile physics based tools for medical animation. By simulating organic shape characteristics, soft bodies provide endless possibilities for depicting gross tissue dynamics as well as physical qualities of cellular structures. This demonstration will show how soft bodies can create lifelike ciliated cells that interact with their environment. In addition, we will explore several other applications of this breakthrough module that can benefit both medical animators and illustrators alike.


Nobles Green II is a Senior Medical Animator for Nucleus Medical Media. He received his BA in Art and Biology minor from Oglethorpe University and earned his Masters in Science from the Medical College of Georgia. At Nucleus, Nobles is part of a fast growing animation team that creates a variety of award winning medical content for numerous clients such as WebMD, McGraw Hill, and the Doctor Oz show.

What's New in Mudbox®
Scott Dixon
Johns Hopkins University School of Medicine
Armstrong Building
An overview of the latest features in Autodesk® Mudbox®. will showcase:
  • Painting/Sculpting Enhancements
  • Posing Toolset
  • Texture Baking
  • Vector Displacement
  • UV-Less Texturing with PTEX
  • Remesh Options
  • Layer Masks/Blend Modes
  • Photoshop Integration
  • Single Step Integration with Autodesk® Maya® and 3ds Max®
Scott Dixon is a Clinical Assistant Professor at University of Illinois at Chicago. He leads courses in the Biomedical Visualization program such as Computer Applications, Computer Visualization, Animation, and Advanced Imaging Applications. His research interests include virtual reality and stereo imaging, serious gaming, rapid prototyping, and mobile app development. Scott graduated from UIC in 2006 and began teaching immediately upon the retirement of Mary Rasmussen, creator of the Virtual Reality in Medicine Lab. His undergraduate focus was Digital Media at East Tennessee State University, Alias|wavefront's first official "Premiere Academic Partner" in the world. Graduates of the program have worked on films such as Avatar and popular games like Infamous. Scott also has training in CAD, extending his history with Autodesk products and 3ds Max to approximately 13 years.
OsiriX®: A Rosetta Stone for Medical Imaging
Aletta Ann Frazier, MD
Johns Hopkins University School of Medicine
Armstrong Building
OsiriX® is open-source medical image processing software with an interactive display that optimizes radiologic image interpretation. It allows the user to translate complex volumetric data sets acquired at CT imaging into exquisite multi-dimensional radiologic images with tremendous flexibility, and further provides control over image contrast, intensity, and rate of cine display in dynamic image series. Using examples from cardiothoracic and abdominal high-resolution three-dimensional CT exams, the demonstration will include (1) a brief explanation of volumetric data acquisition and packaging into a "DICOM" file for processing, (2) active navigation of the OsiriX 2D Viewer using each dataset, and (3) real time 3D post-processing, including multi-planar reconstructions, volume rendering and surface rendering of selected anatomy.


Aletta Ann Frazier is an Associate Professor of Diagnostic Radiology in the Division of Cardiothoracic Imaging at the University of Maryland Medical Center. She is also a medical illustrator, lecturer, and researcher at the American Institute for Radiologic Pathology, a program of the American College of Radiology, which annually educates more than 1200 radiology residents and practicing physicians from across the USA, Europe, South America and Asia. For the past 15 years, Dr. Frazier has combined a career in academic practice with collaborative radiologic-pathology research and illustration at the Armed Forces Institute of Pathology and the Borden Institute in Washington DC. The spectrum of her work comprises anatomy, embryology, pathophysiology, trauma, neoplasia, and oncologic staging systems at both the histologic and gross anatomic levels. Dr. Frazier's illustrations address a broad range of challenging concepts in pulmonary, cardiovascular, musculoskeletal, neurologic, pediatric, gastrointestinal, genitourinary, organ transplantation and military battlefield medicine. Her work has appeared in journals, textbooks, educational software, medical websites and surgical atlases.

ePMV, our free plugin, runs Molecular Graphics directly inside of Cinema 4D, MAYA, Blender and other pro 3D applications
Graham Johnson
Johns Hopkins University School of Medicine
Armstrong Building
We have developed an open-source plug-in, embedded Python Molecular Viewer (ePMV), that runs molecular modeling software directly inside of professional 3D animation applications (hosts) to provide simultaneous access to the capabilities of these newly connected systems. Uniting host and molecular toolkit functionalities into a single interface, allows illustrators to quickly create common representations of molecular models and to perform computational simulations, like molecular dynamics, directly inside of a host's viewport with relative ease.


This demonstration introduces ePMV basics and transitions to highlight advanced ePMV techniques. Viewers will learn how to install ePMV, then read, model, and chemically color dozens of standard file-types, e.g., .pdb and .mrc in seconds. Learn how to load and animate 4D data such as molecular dynamics trajectories and nuclear magnetic resonance (NMR) states. Users will further see advanced modules that we have included in ePMV, including molecular dynamics, augmented reality, protein-ligand and protein-protein docking, procedural subcellular modelers (AutoFill), and other physics simulators that can help them easily create accurate and sophisticated molecular interactions and molecular machines for use in illustration or animation.


Though demonstrated in Cinema 4Dv12, Blender and Maya users can easily follow along (the graphic user interface for ePMV is the same across all platforms and software packages).


Graham Johnson is a Certified Medical Illustrator with 14 years of professional experience. He has specialized in molecular and cellular biology since graduating from The Johns Hopkins School of Medicine in 1997. He illustrated both editions of the textbook Cell Biology by Pollard & Earnshaw as a coauthor, and has created thousands of scientific visuals ranging from journal covers to pedagogic animations. Graham's PhD work in the Molecular Graphics Lab at The Scripps Research Institute focuses primarily on developing algorithms to enable scientists and illustrators to generate, simulate, and visualize molecular models of cells. He also works with programmers to develop software that can interoperate the computational tools of science and art. Graham gives yearly lectures on both molecular graphics and protein docking to structural biology/biophysics graduate students, medical illustrators, and high school students. More information and a CV can be found on the company page of his website at www.grahamj.com

Metadata - How to Embed Copyright & Contact Info in Images Using Adobe® Bridge® and Photoshop®
Tonya Hines, CMI, FAMI and Martha Headworth, MS
Johns Hopkins University School of Medicine
Armstrong Building


All creators and users of digital imagery share a common problem: how to identify, file, retrieve, and track expanding collections of image assets. Industry wide adoption of metadata is the key to addressing these challenges. By embedding all relevant ownership information directly into the digital file, metadata protects your artwork from accidental infringement and potential orphaning.

This demonstration will teach illustrators how to embed contact, copyright, and licensing metadata using the "File Info" in Adobe® CS software, and show how to create metadata templates to apply information to folders of files using Adobe Bridge. Tonya and Martha will demonstrate how metadata enhances the search and retrieve functions in a digital asset management system (DAM) such as Adobe® Bridge® or Lightroom®. And finally, they will discuss and demonstrate the PLUS License Generator, Embedder & Reader - an image rights metadata schema - to embed specific licensing terms.


Tonya Hines and Martha Headworth are employed at the Mayfield Clinic at the University of Cincinnati Department of Neurosurgery. Tonya is Chair of the AMI Professional Guidelines Committee. Martha is a graduate of MCG and responsible for developing digital asset management (DAM) processes for their company archive, which is a depository for 9 staff members and over 20 years worth of illustrations, presentations, publications, videos, and patient diagnostic images.

How to manipulate proteins and DNA in Pymol
Sandra Gabelli, PhD
Johns Hopkins University School of Medicine
Armstrong Building
The use of the Protein Database (PDB) and PYMOL as a preparation to import the molecules in 3D software. The demonstration will include use of available structure databases (PDB, electron microscopy DB, etc; overview of useful features of Pymol before importing to 3D software; alignment of structures to obtain "desired" models; manipulations of PDB files to generate complexes, fibers etc; Ray-traced images (smoother sticks, surfaces etc); session storage to save molecular representation, color, light etc, quick molecular animations; exporting to png figures and VRML (for Maya, 3Dmax etc).


Sandra B. Gabelli is an Instructor in the Department of Biophysics and Biophysical Chemistry and Oncology at the School of Medicine of the Johns Hopkins University, Baltimore, USA. She teaches how to represent macromolecules, the use of the databases such as the PDB, and rudiments of Pymol in the Art as Applied to Medicine Business Policy class. For the class, each student gets an individual project from a researcher to be illustrated. Sandra teaches also medical students in the Biophysics section of Scientific Foundations of Medicine. Sandra received an undergraduate degree in Computer Sciences at Universidad Nacional del Sur, Bahia Blanca, Argentina, and a PhD in Biophysics at the Johns Hopkins University. She is interested in the regulation of signaling cascades and their inhibition or activation for therapeutic purpose. The focus of her research is the mechanism of activation of enzymes in cancer. In particular, she works on PI3 kinases, Nudix enzymes and enzymes of the isoprenoid pathway. Her interests include drug design and development of inhibitors for the effective treatment of cancer.

Personal Artistic Expression in a Digital Art World
Kim Martens and Craig Kiefer
Johns Hopkins University School of Medicine
Armstrong Building


Martens & Kiefer is known as a studio with a strong artistic vision. Kim and Craig will be demonstrating how they incorporate traditional methods and textures using Adobe® Photoshop®.


Kim Martens and Craig Kiefer formed the studio Martens & Kiefer Biovisualization in 1991. They specialize in imagery of anatomy, physiology, pathology and procedural techniques in support of pharmaceutical marketing/advertising and education/awareness for both patient and healthcare professionals.

Kim is currently an Associate Professor of Art at Northern Illinois University teaching illustration while continuing to illustrate as a partner with Martens & Kiefer. Kim's work has earned her several awards including two Ralph Sweet Members' Choice Awards and the Will Shepard Award of Excellence in Medical Color. Craig's work has also earned several awards including a Ralph Sweet Member's Choice Award and inclusion in American Illustration 29.